With
the advent of home video and repeat airings in the late 1970s and into the
1980s, fans who were watching Doctor Who started to notice a few things between
the end of The War Games –the last serial featuring The Second Doctor- and
beginning of Spearhead from Space (1970) - the first serial featuring The Third
Doctor. Fans pointed out several inconsistencies with this new Doctor, such as
when did acquire a ring, a bracelet, and a TARDIS homing watch when he makes
his first appearance, falling out of the TARDIS, if events happened the way it
did –that there was no time between Patrick Troughton’s final appearance and
first appearance of Jon Pertwee?
Back
in 1969, in the final episode of the epic 10-part Classic Doctor Who serial,
The War Games, we see the Second Doctor (Patrick Toughton) go through a
“forced” regeneration after being found guilty by his fellow Time Lords for
breaking their cardinal rules of time travel - interference in the natural
order of the universe, planets, and its people. Time Lords sentenced him to
exile on Earth in the 20th Century, and as viewer saw in the closing seconds of
that finale was an image of
the Second Doctor, him twirling around the cosmic
maelstrom on his way to Earth to begin his exile.
It’s
worth noting a few things were happening at this point in the series' history.
First, the show was now going from black and white to full blown color season; the
episode output would be cut nearly in half, from around forty episodes a year
to just twenty-six. Also, for first time since the series debuted, there would
be a close to a six-month gap between seasons. How would this gap affect Polystyle
Publications, the a company who was producing the weekly comic strips of
adventures featuring the Doctor since it started? It was easy with the one-week
gap between the First and Second Doctor, but with nearly 24 weeks with no
Doctor Who, not knowing how season seven was going to go, what would the fill
this space with?
They
quickly decided to soldier on and created (non-conically, but this changes a bit
later) a series of adventures featuring the Second Doctor. The interesting bit,
and seemly long since forgotten, are these adventures would take place not
before The War Games, but after. In these comics, the Doctor has indeed been
exiled to Earth, but is awaiting his Time Lord-imposed regeneration. For a
time, the comic portrays the Second Doctor living the high life as a celebrity
based in London’s swanky Carlton Grange Hotel. He travels the Earth, responding
to calls received via the Carlton Grange switchboard, with nary a UNIT soldier
in sight.
In
1995 came The Discontinuity Guide by Paul Cornell, Martin Day, and Keith
Topping. This non-fiction book looked at the Doctor’s adventures and tried to
make sense of the continuity errors that kept cropping up, including the Third
Doctor’s arrival, and these mid-1960’s weekly comic strips.
What
came out of it was Season 6B.
The
Season 6B idea is rather than undergoing the “forced” regeneration shown
starting at the end of The War Games, the Second Doctor was recruited to work
for the Celestial Intervention Agency, a clandestine Time Lord organization
first shown to exist in the Fourth Doctor serial, The Deadly Assassin, some
seven years after The War Games. During this time, the Second Doctor regained
Jamie and Victoria as companions, acquired a Stattenheim remote control device
to summon his TARDIS and undertook an unknown number of missions, including
three serials Troughton returned for years later. Eventually, the Doctor's
association with the CIA ended for reasons not known, though in a comic entry
entitled The Nightwalkers, it shows the Doctor being dragged into the
TARDIS by animated scarecrows, allowing his and his full The War Games
sentence to be executed at the beginning of Spearhead from Space.
But Pandora’s Box
was opened, and the authors also asked these:
How, in The Five
Doctors, does the Second Doctor know that the Time Lords had erased the
memories of Jamie McCrimmon and Zoe Heriot?
Why do the Second Doctor and Jamie appear older in The Two Doctors?
How does Jamie know about the Time Lords in The Two Doctors unless The Two
Doctors comes after The War Games for him?
Why is the Second Doctor working, apparently willingly, for the Time Lords in
both The Three Doctors and The Two Doctors?
Why does the Second Doctor possess a TARDIS recall device of a type the Sixth
Doctor does not have in The Two Doctors?
In The Two Doctors, why is the Second Doctor's TARDIS control room of an
obviously different design to that which he used prior to his trial?
Possibly, related to the above: How can the Second Doctor be confident of his
ability to retrieve Victoria after The Two Doctors when he could never control
the TARDIS during his own era?
Why is the Doctor's recorder in the second console room in The Masque of
Mandragora?
Still,
for a long time, The Discontinuity Guide's notion of the post-War Games Second
Doctor working for the CIA would remain a purely theoretical idea –it was just
a cute and clever way to explain the discontinuity on such a long-running show.
However, Terrance Dicks, one of the great architects of Doctor Who in the 1970s
(that also included Barry Letts, Robert Holmes and Philip Hinchcliffe), took the
idea of Season 6B and put theory into action decades later. Dicks' was prolific
author, penning dozens of adaptations of Classic Doctor Who serials, writing
many, many of those serials, and then took on a few original novels that were
released in the 1990s. Here the whole Season 6B would begin to take shape.
In Players (1999), the Sixth Doctor and companion Peri meet Winston Churchill
at three of the “wilderness” periods of his life and discover that he is under
threat from a group of aliens who use Earth as their gaming table. It seems
that Churchill is one of the most important pieces. The Players were a group of
the Immortals who tampered with history to amuse themselves. They were capable
of traveling through time, but their abilities were limited. They had
knowledge of the Time Lords, and knew them to be devious. If anyone with a
working familiarity with The War Games serial will note that these Players and
their plan resembled a lot of the plot of that final Second Doctor story (which
was co-written by Dicks and who had a habit of recycling ideas). This book,
though, features a lengthy cameo for the Second Doctor, which is set after the
events of The War Games, which finally canonizes the once theoretical Season
6B.
It
would be another six years before this theme would be explored again, in Dicks
Second Doctor novel, World Games (2005). Under threat of execution after his
conviction by the Time Lords at the end of The War Games, the Doctor is
granted a reprieve if he agrees to undertake missions for the Celestial
Intervention Agency (Dick’s also pilfered psychic paper here, and idea not
introduced until the series return in 2005). It’s the ultimate Terrance Dicks
novel. It's got it all: sequels or prequels to most of his other novels,
continuity overdosing on The War Games, the Players, a the Raston Warrior
Robot, you name it.
In the end, though, while the whole Season 6B idea became fact in the books, on
TV it never became “canon”. Nevertheless, by using the theory explored in that
1995 book by Cornell, Day, and Topping, it apparently gives us a logical reason,
maybe willing reason (which is interestingly, btw) why the Third Doctor was
working for the Time Lords who exiled him to Earth in the 20th
Century in The Three Doctors and again, much later, in The Five Doctors and The Two Doctors (1985).
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